Digital Portfolios are an amazing tool for all
students to use since it provides accessibility, portability, and allows
creativity. Digital Portfolios allow for students to always be able to access
their work, while increasing their technological skills. When I read this
section I specifically thought of those students who grow up in foster homes,
or those whose parents do not maintain a stable environment. These digital
portfolios would allow these types of students a way of always being able to
access their work, or present their work, or even share it if they would like.
Digital Portfolios like all things have disadvantages
some of these disadvantages include knowledge and skill requirement, expensive
equipment, time and energy, etc. To me these disadvantages are things that can
be easily solved, for example, the knowledge and skill requirements can be
worked on and developed over time. Just like the knowledge and skill
disadvantage the expensive equipment disadvantage is relative because expensive
equipment such as computers are available at schools, public libraries, or even
internet cafes.
Preassessments are used by teachers
as a way of determining what students know or can already do in order to inform
subsequent plans for teaching. Preassessments can be given in many forms such
as pretest, writing prompts, graphic organizers, observations, and surveys.
These preassessments are given in order to activate prior knowledge, students
may not always remember immediately so they need to be reminded.
An effective way of carrying out these preassessments
in order to activate prior knowledge is through online surveys. Online surveys
are a poll that is delivered and charted online. These online surveys allow the
teacher to have an idea of what skills and knowledge students have as well as
what they need to learn. Online surveys are also an effective way of tracking
student progress.
Participation systems are handheld
wireless tools that offer interactive learning options for teachers and
students. These systems use technologies such as wireless remote control
devices to create real-time electronic exchanges between students and teachers.
These systems allow for the teacher to involve the whole class in the lesson.
An example of a participation system would be a clicker. Teaching with a clicker allows for active learning
since the students are participating rather than just listening to the teacher,
while also increasing student engagement since everyone’s ideas matter. It also
allows for real-time feedback, the clicker provides the teacher with immediate
student feedback on content knowledge and test performance without correcting paper
quizzes and entering grades.
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